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Ezuri, Claw of Progress
UGSimicLegendary Creature — Phyrexian Elf Warrior

Ezuri, Claw of Progress

Mana value4Rank#5,643
BuildCard details

The Commander

Whenever a creature you control with power 2 or less enters, you get an experience counter.

At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.

Guide

Gameplan

Ezuri rewards flooding the board with small creatures, banking experience counters, then dumping huge piles of +1/+1 counters each combat to grow a threat or fuel value engines. You ramp into Ezuri, chain cheap creatures and tokens to stack experience, then either go wide and overrun or pump a single creature into a game-ender. Late game your experience count makes every combat trigger overwhelming.

Strengths

  • Experience counters are permanent and survive board wipes, so the engine recovers fast
  • Cheap creatures and token makers double as ramp, evasion enablers, and counter fodder
  • Massive +1/+1 counter payoffs synergize with proliferate and counter-matters cards
  • Blue gives card draw, counterspells, and protection that small-creature decks usually lack

Weaknesses

  • Slow to come online and very reliant on the commander resolving and surviving
  • Removal on the buffed creature can blow out a whole turn of value
  • Vulnerable to board wipes early before experience is banked
  • Single-target combat trigger can be answered, and the deck can be low on raw card advantage

Key Cards

  • Forgotten Ancient — Stockpiles counters and lets you move them around, amplifying Ezuri's combat pump and going wide.
  • Inkmoth Nexus — A cheap evasive creature-land that turns Ezuri's huge counter dump into a one-shot infect kill.
  • Walking Ballista — Enters with low power for experience and becomes a removal/wincon once loaded with counters.
  • Hardened Scales — Multiplies every +1/+1 counter Ezuri places, turning combat triggers into game-warping swings.
  • Cathars' Crusade — Each small creature entering also pumps your whole board while feeding experience counters.
  • Champion of Lambholt — Becomes unblockable engine that grows with your token swarm and carries Ezuri's counters safely.

Upgrade Path

Add fast mana and counter-doublers (Hardened Scales, Branching Evolution, Doubling Season) plus reliable proliferate to spike experience and counter output. Tighten the early curve with cheap impactful one- and two-drops and tutors (Chord of Calling, Worldly Tutor) to find Craterhoof or an infect package. Improve protection and card flow with Heroic Intervention, Lightning Greaves, and Beast Whisperer so a single removal spell or wrath doesn't end your game.

Core Cards

  • Broodbirth Viper
  • Llanowar Reborn
  • Sakura-Tribe Elder
  • Cold-Eyed Selkie
  • Solemn Simulacrum
  • Sword of Vengeance
  • Ohran Viper
  • Lorescale Coatl
  • Prime Speaker Zegana
  • Trygon Predator
  • Oran-Rief, the Vastwood
  • Stingerfling Spider

Seeded from a single deck — rates appear once more public decks exist.

Win Conditions

  • ▸Pump an evasive or infect creature (Inkmoth Nexus, Triumph of the Hordes) for a lethal one-shot
  • ▸Go wide with tokens and finish via Overrun / Craterhoof Behemoth
  • ▸Beat down with a single giant counter-stacked creature carrying trample or unblockable
  • ▸Loop Walking Ballista or counter-based combos for incremental or infinite damage

Archetypes

  • +1/+1 Counters — Ezuri's combat trigger and experience scaling make counter-doublers and proliferate insane payoffs.
  • Tokens / Go-Wide — Token makers spam power-2-or-less creatures for experience, then alpha strike with an overrun.
  • Infect / Voltron — Dumping a pile of counters onto an evasive infect creature one-shots opponents through commander damage-style kills.
  • Elfball — Cheap elves provide ramp, experience, and bodies, fitting Ezuri's tribe and curve perfectly.

Combos

No combos found for this commander on Commander Spellbook.

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