
Whenever a creature you control with power 2 or less enters, you get an experience counter.
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.
Ezuri rewards flooding the board with small creatures, banking experience counters, then dumping huge piles of +1/+1 counters each combat to grow a threat or fuel value engines. You ramp into Ezuri, chain cheap creatures and tokens to stack experience, then either go wide and overrun or pump a single creature into a game-ender. Late game your experience count makes every combat trigger overwhelming.
Add fast mana and counter-doublers (Hardened Scales, Branching Evolution, Doubling Season) plus reliable proliferate to spike experience and counter output. Tighten the early curve with cheap impactful one- and two-drops and tutors (Chord of Calling, Worldly Tutor) to find Craterhoof or an infect package. Improve protection and card flow with Heroic Intervention, Lightning Greaves, and Beast Whisperer so a single removal spell or wrath doesn't end your game.
Seeded from a single deck — rates appear once more public decks exist.
No combos found for this commander on Commander Spellbook.
Same color identity (GU), by popularity.