
: If Frodo is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink.
: If Frodo is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you."
Frodo is a one-mana alternate win condition: pump him into a 2/3 lifelink Scout, then into a Rogue who, once the Ring has tempted you four times, kills any player he connects with. The deck spends early turns leveling Frodo, stacking Ring temptation triggers, and protecting/enabling a single combat strike to instantly eliminate an opponent. In between, lifelink and Ring-bearer evasion keep you alive while you assemble the kill.
Prioritize cheap, repeatable Ring tempters (Call of the Ring, Whispering Shadows, Sauron, the Dark Lord) so you hit four temptations without relying on combat, and load up on evasion/protection (Rogue's Passage, Lightning Greaves, Whispersilk Cloak) to guarantee the strike. Add efficient BW removal and reanimation/recursion (Swords to Plowshares, Toxic Deluge, Gift of Immortality) to clear blockers and recover Frodo. Tighten the curve with fast mana like Sol Ring, talismans, and Esper Sentinel to deploy and level Frodo a turn or two earlier.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Each opponent loses the game
→ Each opponent loses the game
→ Each opponent loses the game
→ Each opponent loses the game
→ Infinite death triggers, Infinite ETB, Infinite LTB
Combos via Commander Spellbook.
Same color identity (BW), by popularity.