
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
Fynn turns deathtouch creatures into poison machines—each combat hit gives a player two poison counters, so you only need five connections to kill someone via infect/poison. Load up on deathtouch creatures, grant deathtouch broadly, and push damage through with evasion, trample, or extra combats. Protect Fynn or keep enough redundancy that one good attack closes the game.
Add evasion and trample enablers (Rancor, Whispersilk Cloak, Nylea's Colossus) so deathtouch creatures actually connect, plus extra-combat effects like Aggravated Assault and Seize the Day to compress the clock. Improve protection for Fynn and your attacker (Heroic Intervention, Snakeskin Veil, Lightning Greaves) and round out with efficient green interaction (Beast Within, Krosan Grip) and fast ramp (Sol Ring, mana dorks) to deploy threats and grant deathtouch a turn ahead of schedule.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (G), by popularity.