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Gaddock Teeg
WGSelesnyaLegendary Creature — Kithkin Advisor

Gaddock Teeg

Mana value2Rank#9,195
BuildCard details

The Commander

Noncreature spells with mana value 4 or greater can't be cast.

Noncreature spells with {X} in their mana costs can't be cast.

Guide

Gameplan

Gaddock Teeg is a stax commander who locks the table out of expensive noncreature spells—board wipes, big planeswalkers, X-spells, and most ramp/draw engines—while you operate under the lock with cheap permanents and creatures. You curve out efficient hatebears and disruptive creatures, grind value, and close with a creature-based engine or combo that ignores your own restriction. The deck rewards being proactive and resilient since your spells must be creatures or noncreature spells of mana value 3 or less.

Strengths

  • Shuts off the vast majority of board wipes (Wrath of God, Toxic Deluge, Cyclonic Rift), crippling control and combo decks
  • Asymmetric lock—your creatures and cheap permanents are unaffected while opponents' game plans stall
  • Low mana value (2) means easy and repeated recasting after removal
  • Pairs naturally with other hatebears and stax pieces in GW for a layered prison build

Weaknesses

  • Removal-magnet: dies to nearly everything and the lock collapses when he's gone
  • GW lacks card advantage and interaction outside of creatures, so you can flood out
  • Doesn't stop cheap interaction, creature-based combos, or commander damage from opponents
  • Your own deck is constrained—no big spells, X-spells, or expensive bombs for yourself
  • Fast aggro and creature decks largely ignore the lock

Key Cards

  • Aven Mindcensor — Stacks with Teeg to shut down tutoring and fetch-heavy decks that try to dig around the lock.
  • Thalia, Heretic Cathar — Slows the whole table further while you keep building under the prison.
  • Collected Company — A mana value 3 instant that refuels your board without violating Teeg's own restriction.
  • Knight of the Reliquary — Powerful creature-based ramp and toolbox that works entirely inside the cheap-permanent shell.
  • Esper Sentinel — Rare GW-legal card advantage that taxes the noncreature spells opponents can still cast.
  • Swords to Plowshares — Cheap, efficient removal that survives Teeg's lock and answers problem creatures.

Upgrade Path

Lean fully into cheap interaction and hatebears that survive the lock—add Esper Sentinel, Mother of Runes, and Sterling Grove to protect Teeg, since the deck lives and dies by keeping him on board. Add a compact creature combo (Devoted Druid + Vizier of Remedies, or Heliod, Sun-Crowned + Walking Ballista) so you have a deterministic kill that ignores your own restriction. Improve the mana with Gaea's Cradle, Wirewood Symbiote, and recursion like Eternal Witness, and tune your stax to hurt opponents more than yourself with pieces like Thalia, Guardian of Thraben and Drannith Magistrate.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Grind the table into a soft-lock then win with efficient creature beatdown
  • ▸Creature-based combo such as Devoted Druid + Vizier of Remedies into an outlet
  • ▸Voltron/equipment damage while opponents can't cast big removal or wipes
  • ▸Collected Company / overrun token swarms going wide under the prison

Archetypes

  • Stax / Prison — Teeg's static lock is a one-card prison piece that layers with other hatebears and taxes.
  • Hatebears — GW's deep pool of disruptive creatures all dodge the noncreature restriction.
  • Creature Combo — Creature-based combos (like Devoted Druid lines) win without casting expensive noncreature spells.
  • Aggro / Voltron — With opponents locked out, a beatdown or equipment plan can race unimpeded.

Combos

  • Gaddock Teeg + Bruna, the Fading Light + Gisela, the Broken Blade

    → Opponents can't cast creature spells with a mana value of 3 or less, Opponents can't cast noncreature spells, You can't cast noncreature spells with mana cost equal to X

  • Gaddock Teeg + Sanctum Prelate + Rite of Replication

    → Players can't cast noncreature spells, Lock

Combos via Commander Spellbook.

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