
Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn —
• Add .
• Put a +1/+1 counter on each creature you control.
• Scry 2, then draw a card.
Flood the board with creature ETBs to fire Galadriel's Alliance trigger repeatedly each turn, picking up to all three modes (ramp, anthem counters, card advantage) per turn cycle. You snowball board presence and resources, then overwhelm with a wide, pumped-up army or a recurring blink/token engine.
Add more cheap, repeatable ETB creatures and free blink outlets (Restoration Angel, Ephemerate, Brago) so you reliably hit all three Alliance modes each turn. Tighten the mana with Bant staples (Cultivate, Farseek, fast mana) and add a clean finisher like Craterhoof Behemoth or Overwhelming Stampede to convert the wide board. Include protection like Heroic Intervention and Teferi's Protection to defend your go-wide investment from sweepers.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite blinking, Infinite card draw, Infinite draw triggers
→ Infinite blinking, Infinite card draw, Infinite draw triggers
→ Infinite blinking, Infinite card draw, Infinite draw triggers
→ Infinite blinking, Infinite card draw, Infinite draw triggers
Combos via Commander Spellbook.
Same color identity (GUW), by popularity.