
: Choose a card name that hasn't been chosen from among Disenchant, Braingeyser, Terror, Shivan Dragon, Regrowth, and Black Lotus. Create a copy of the card with the chosen name. You may cast the copy. (You still pay its costs.)
Garth is a value engine that taps each turn to manufacture one of six iconic cards—removal (Terror, Disenchant), card draw (Braingeyser), recursion (Regrowth), a beater (Shivan Dragon), or a free mana rock (Black Lotus). You protect and untap him to grind incremental advantage, then leverage that flexibility into a five-color goodstuff or combo shell that out-resources the table over a long game.
Add untappers (Thousand-Year Elixir, Aphetto Alchemist, Kydele) and mana doublers to squeeze multiple activations and enable infinite-mana combos with the Black Lotus copy. Upgrade the manabase with fetches, duals, and fast rocks like Mana Crypt so the five-color shell is consistent. Then layer in efficient tutors and a compact combo finish (Thassa's Oracle, Demonic Consultation) to convert Garth's grind into reliable wins.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BGRUW), by popularity.