
When General Tazri enters, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle.
: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures.
Lead a tribal Allies army that snowballs through enter-the-battlefield triggers, then close games with Tazri's five-color anthem pump. You tutor a key Ally on cast, flood the board with rally synergies, and either go wide or assemble a five-color combo. The deck plays as either a creature-based midrange aggro deck or, more powerfully, a WUBRG combo shell that uses Tazri to find a single combo piece.
Tighten the manabase with fetchlands, shocks, and Original Duals plus fixing like Chromatic Lantern and Prismatic Omen to reliably cast Tazri and fire her ability. Add fast mana (Sol Ring, Arcane Signet, Jeweled Lotus) and protection (Heroic Intervention, Hero of Goma Fada) so a single wrath doesn't end the game. To push toward higher power, lean into the Halimar Excavator combo with blink/flicker effects and reanimation to recur Allies for repeatable rally triggers.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BGRUW), by popularity.