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General Tazri
WUBRGFive-ColorLegendary Creature — Human Ally

General Tazri

Mana value5Rank#13,834
BuildCard details

The Commander

When General Tazri enters, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle.

{W}{U}{B}{R}{G}: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures.

Guide

Gameplan

Lead a tribal Allies army that snowballs through enter-the-battlefield triggers, then close games with Tazri's five-color anthem pump. You tutor a key Ally on cast, flood the board with rally synergies, and either go wide or assemble a five-color combo. The deck plays as either a creature-based midrange aggro deck or, more powerfully, a WUBRG combo shell that uses Tazri to find a single combo piece.

Strengths

  • Free Ally tutor on every cast makes the deck consistent and combo-capable
  • Five colors means access to the best removal, ramp, and tutors in the format
  • Rally triggers (Allies entering) generate huge incremental value and board states
  • Anthem ability provides reach to close out go-wide boards

Weaknesses

  • Board wipes are devastating to a creature-centric Ally strategy
  • Five-color manabase is expensive and prone to color-screw without fixing
  • Anthem ability costs all five colors and is mana-intensive to fire repeatedly
  • Many Ally payoffs are individually weak and rely on critical mass

Key Cards

  • Hada Freeblade — A cheap Ally that grows with every other Ally entering, anchoring the rally plan.
  • Kazandu Blademaster — Doubles up rally triggers and provides an evasive, growing threat.
  • Halimar Excavator — With Tazri tutoring it and enough Allies, it forms a mill/win engine off rally triggers.
  • Hero of Goma Fada — Protects your whole Ally team from board wipes by granting indestructible.
  • Munda, Ambassador of Vryn — Refills your hand with Allies on attack, keeping the army resilient.

Upgrade Path

Tighten the manabase with fetchlands, shocks, and Original Duals plus fixing like Chromatic Lantern and Prismatic Omen to reliably cast Tazri and fire her ability. Add fast mana (Sol Ring, Arcane Signet, Jeweled Lotus) and protection (Heroic Intervention, Hero of Goma Fada) so a single wrath doesn't end the game. To push toward higher power, lean into the Halimar Excavator combo with blink/flicker effects and reanimation to recur Allies for repeatable rally triggers.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Go wide with Allies and finish with Tazri's WUBRG +X/+X anthem
  • ▸Combat damage from snowballing rally creatures like Hada Freeblade and Kazandu Blademaster
  • ▸Mill the table with Halimar Excavator loops off repeatable Ally enters
  • ▸Tutor a finisher Ally and overwhelm a depleted board after a wipe

Archetypes

  • Tribal Aggro (Allies) — Tazri tutors and the anthem ability turn a wide Ally board into lethal damage.
  • Combo — On-cast tutoring lets you reliably assemble Ally-based combos like Halimar Excavator loops.
  • Midrange Value — Rally ETB triggers grind out card and board advantage across the game.

Combos

No combos found for this commander on Commander Spellbook.

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