
Trample
When Ghalta enters, put any number of creature cards from your hand onto the battlefield.
Ramp into Ghalta as fast as possible, then dump your whole hand of fatties onto the battlefield for free when she enters, instantly overwhelming the table with a trampling army. From there you crash in with oversized green beaters and finish through chip damage, doublers, or overrun effects. Reload after a board wipe by recasting Ghalta and emptying your hand again.
Tighten the curve so your hand is reliably full of impactful creatures when Ghalta enters, prioritizing bombs like Craterhoof Behemoth, Vorinclex, and Avenger of Zendikar over filler. Add fast ramp (Sol Ring, Mana Crypt, Nature's Lore, mana dorks) to deploy her on turns 4-5, and include protection like Heroic Intervention and Snake Umbra-style insurance. Tutors such as Defense of the Heart, Worldly Tutor, and Green Sun's Zenith make the explosive turns consistent.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite ETB, Infinite LTB
→ Infinite ETB, Infinite LTB
→ Infinite ETB, Infinite LTB
→ Infinite ETB, Infinite LTB
→ Infinite ETB, Infinite LTB
Combos via Commander Spellbook.
Same color identity (G), by popularity.