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Gilanra, Caller of Wirewood
GGreenLegendary Creature — Elf Druid

Gilanra, Caller of Wirewood

Mana value3Rank#8,346PartnerYes
BuildCard details

The Commander

{T}: Add {G}. When you spend this mana to cast a spell with mana value 6 or greater, draw a card.

Partner (You can have two commanders if both have partner.)

Guide

Gameplan

Gilanra ramps you into expensive threats while drawing cards each time you spend her mana on a spell with mana value 6+, turning your big-mana plays into card advantage. Early turns you accelerate with mana dorks and rocks, then chain into a sequence of massive green spells and stompy beaters that refill your hand. As a Partner, she's most powerful slotted alongside another commander to round out her color or strategy.

Strengths

  • Built-in card advantage that mono-green normally lacks, rewarding a high-curve big-spell deck
  • Doubles as ramp and an engine, accelerating into 6+ MV bombs ahead of schedule
  • Cheap to cast at 3 mana, so she comes down early and gets to work
  • Partner flexibility lets you pair her with a second color and a complementary game plan

Weaknesses

  • Card draw only triggers off her own mana, so a single removal spell shuts the engine off
  • Mono-green struggles with interaction, instant-speed answers, and flyers
  • Pushes you toward an expensive curve that can stumble on slow or mana-screwed draws
  • Tap ability is slow and vulnerable to graveyard hate, taxes, and counterspells stranding your big spells

Key Cards

  • Heroic Intervention — Protects your board and Gilanra from the targeted removal and wraths that would otherwise neutralize the engine.
  • Cultivate — Cheap ramp that fixes for a Partner's second color while pushing you toward casting 6+ MV payoffs faster.
  • Doubling Cube — Converts a single Gilanra activation into explosive mana to cast and redraw off multiple huge spells in a turn.
  • Genesis Wave — A premier 6+ MV payoff that draws a card off Gilanra and dumps your entire deck onto the battlefield.
  • Craterhoof Behemoth — The classic green finisher whose high mana value triggers a draw while ending the game out of nowhere.

Upgrade Path

Lean into fast mana (Sol Ring, mana dorks, Doubling Cube/Mana Reflection) so Gilanra activations cascade into multiple 6+ MV spells and draws per turn. Add protection (Heroic Intervention, Vines of Vastwood) and recursion to keep the engine online, and choose a Partner whose color gives you the interaction and tutoring mono-green lacks. Top-end payoffs like Tooth and Nail, Finale of Devastation, and Craterhoof Behemoth convert your card and mana advantage into immediate wins.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Overrun effects like Craterhoof Behemoth or Triumph of the Hordes turning a wide board lethal
  • ▸Casting an oversized threat such as a hydra or Eldrazi and beating down
  • ▸Genesis Wave or Tooth and Nail assembling a dominant board state
  • ▸Combat with trampling beaters backed by ramp-fueled board development

Archetypes

  • Big Mana Ramp — Gilanra accelerates and rewards casting expensive haymakers, the core of green's ramp-into-bombs plan.
  • Stompy/Beatdown — She fuels and refills a deck of huge creatures that simply attack for lethal.
  • Combo — Mana doublers and untap effects let her generate explosive mana and draw chains toward green combo finishes.
  • Partner Goodstuff — Pairing her with a second commander expands the color pie while she provides ramp and draw under the hood.

Combos

No combos found for this commander on Commander Spellbook.

Related Commanders

Same color identity (G), by popularity.

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Rishkar, Peema Renegade

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Old Gnawbone

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