
First strike, deathtouch
Whenever Glissa Sunslayer deals combat damage to a player, choose one —
• You draw a card and lose 1 life.
• Destroy target enchantment.
• Remove up to three counters from target permanent.
Suit up Glissa Sunslayer as a low-cost Voltron threat whose first strike + deathtouch makes her nearly impossible to block profitably, then connect each turn for card advantage and removal. You curve into protection and evasion early, grind value with her triggers, and close games with commander damage or a stacked attacker. Backup beaters and recursion keep pressure on through removal-heavy tables.
Prioritize cheap evasion and protection (Whispersilk Cloak, Swiftfoot Boots, Rogue's Passage) plus efficient ramp like Sol Ring and signets to deploy and re-suit her fast. Add interaction-heavy staples (Assassin's Trophy, Toxic Deluge, Heroic Intervention) and recursion to outlast removal. For higher power, lean into commander-damage acceleration with Embercleave-style payoffs unavailable in BG by using doublers like Grafted Wargear and instant-speed protection to guarantee lethal hits.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BG), by popularity.