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Gluntch, the Bestower
WGSelesnyaLegendary Creature — Jellyfish

Gluntch, the Bestower

Mana value3Rank#3,131
BuildCard details

The Commander

Flying

At the beginning of your end step, choose a player. They put two +1/+1 counters on a creature they control. Choose a second player to draw a card. Then choose a third player to create two Treasure tokens.

Guide

Gameplan

Gluntch turns your end step into a recurring engine that hands out counters, cards, and Treasure—ideally all to yourself or your chosen allies. You leverage the politics of gifting to keep heat off you while building a board, then convert counters and ramp into a lethal threat or combo. Direct the value where it benefits you most and pivot to a fast clock before the table catches up.

Strengths

  • Free, repeatable card advantage and ramp every turn with zero mana investment
  • Built-in political leverage—you can buy goodwill or starve a threat by directing gifts
  • Cheap 3-mana flyer that comes down early and survives most board sweepers' priority
  • Synergizes with counter payoffs, Treasure shenanigans, and 'whenever you draw' triggers

Weaknesses

  • Symmetrical generosity helps opponents unless you weaponize the triggers selfishly
  • Body is small and dies easily to removal, shutting off the engine
  • No protection or evasion-based win on its own—needs supporting pieces
  • Slow if you simply give value away without a closing plan
  • Vulnerable to graveyard hate and Treasure/counter removal

Key Cards

  • Doubling Season — Doubles every +1/+1 counter and Treasure Gluntch distributes, turning the gift into an explosive payoff.
  • Hardened Scales — Cheap counter multiplier that snowballs the +1/+1 counters you can always direct to your own creatures.
  • Smothering Tithe — Punishes the opponents you give cards to while building extra Treasure alongside Gluntch's tokens.
  • Walking Ballista — Counter sink that converts Gluntch's gifts directly into removal and a win condition with proliferate or doublers.
  • Heroic Intervention — Protects Gluntch and your board from the removal that would otherwise unplug your engine.
  • Cathars' Crusade — Turns every counter trigger into a board-wide anthem, snowballing your creatures fast.

Upgrade Path

Add counter doublers (Doubling Season, Branching Evolution, Vorinclex) and proliferate to make your self-directed gifts dwarf what opponents get. Tighten the deck with strong protection (Heroic Intervention, Teferi's Protection) and ramp/tutors (Smothering Tithe, Sylvan Tutor) so you reliably assemble a Walking Ballista or Craterhoof finish. Trim purely altruistic group-hug pieces in favor of payoffs that punish the cards and Treasure you hand out, like Smothering Tithe and Rhystic Study.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Overrun the table with a counter-pumped board via Craterhoof Behemoth or Overwhelming Stampede
  • ▸Walking Ballista plus a counter doubler/proliferate for infinite damage
  • ▸Voltron a single counter-laden flyer or trample threat into commander-damage range
  • ▸Grind incremental card and Treasure advantage into an inevitable mana and threat lead

Archetypes

  • Group Hug — Gluntch naturally showers the table with cards and ramp, letting you play the beloved benefactor while steering value.
  • +1/+1 Counters — The end-step counters feed proliferate, multipliers, and counter payoffs for a growing board.
  • Combo — Treasure ramp and reliable card draw fuel ramp-into-combo lines or counter-based infinite loops like Walking Ballista with doublers.
  • Tokens/Go-Wide — Treasure and counters support a wide GW board that closes with anthems and overrun effects.

Combos

  • Gluntch, the Bestower + Strionic Resonator + Krark-Clan Ironworks + Clock of Omens

    → Infinite card draw for opponents, Infinite draw triggers for each opponent, Near-infinite +1/+1 counters for opponents

  • Gluntch, the Bestower + Lithoform Engine + Krark-Clan Ironworks + Clock of Omens

    → Infinite card draw for opponents, Infinite draw triggers for each opponent, Near-infinite +1/+1 counters for opponents

Combos via Commander Spellbook.

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