
First strike
At the beginning of your end step, you may pay . When you do, Go-Shintai of Ancient Wars deals X damage to target player or planeswalker, where X is the number of Shrines you control.
Assemble a critical mass of Shrines that snowball each upkeep and end step, then convert the board into burst damage. Go-Shintai of Ancient Wars itself pings a player for X equal to your Shrine count every end step for just , so you grind incremental advantage from your other Shrine triggers while building toward lethal pings or a wide combat/burn finish.
Maximize Shrine count and add the other mono-color Go-Shintai bodies you can splash via mana fixing, plus tutors like Heliod's Pilgrim alternatives and Sun Titan-style recursion for resilience. Prioritize ramp (Sol Ring, Arcane Signet, Smothering Tithe) and card draw (Idol of Oblivion, Endless Atlas, Outpost Siege) to offset red's weaknesses, and consider Doubling Season or Anointed Procession effects to multiply token Shrines. For protection, run enchantment-friendly recursion and counterspell-proofing so a single wrath doesn't end the game.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (R), by popularity.