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: Copy target activated or triggered ability you control X times. You may choose new targets for the copies. This ability can't be copied and X can't be 0. (Mana abilities can't be targeted.)
Gogo turns one good activated or triggered ability into many by tapping and paying , multiplying value engines like card draw, untaps, bounce, or stax triggers. You build a mana-rich board, deploy a payoff ability, then point Gogo at it to snowball into card advantage, infinite loops, or a lethal trigger. Most games end through an explosive copy turn that either combos off or buries opponents in nonstop ETB/draw value.
Add fast mana (Sol Ring, Mana Vault, Mana Crystals) and cost reducers like Training Grounds to make Gogo's affordable earlier. Tighten the deck around one or two compact infinite combos (Isochron Scepter + Dramatic Reversal, or untap loops) plus tutors like Mystical Tutor and Whir of Invention to find them. Round out with strong protection—Swan Song, Mana Drain, Cyclonic Rift—so your engine survives to the copy turn.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite mana nonland permanents you control can produce, Infinite untap of nonland permanents you control, Infinite copies of abilities you control on the stack
→ Infinite turns, Lock
→ Infinite turns, Lock
→ Target opponent loses the game
→ Near-infinite landfall triggers, Put all basic lands from your library onto the battlefield
Combos via Commander Spellbook.
Same color identity (U), by popularity.