
Whenever one or more creatures you control that entered this turn deal combat damage to a player, create a 5/5 red Dragon Spirit creature token with flying.
: Creatures you control gain haste until end of turn.
Drop big creatures with haste, swing for combat damage, and turn each hit into a free 5/5 flying Dragon, snowballing a board that closes games fast. The haste ability means anything you cast or reanimate can attack immediately and trigger the Dragon engine. You want to flood the board with creatures that entered this turn—via cast, blink, reanimation, or tokens—and connect for damage.
Add fast mana (Sol Ring, Mana Crypt, Jeweled Lotus) and ramp to deploy big threats ahead of curve, plus tutors like Demonic Tutor and Vampiric Tutor to find your combat-step enablers. Lean into extra-combat pieces (Aggravated Assault, Combat Celebrant, Moraug) and cheap reanimation (Reanimate, Animate Dead, Persist) to weaponize haste. Round out with efficient interaction—Swords to Plowshares isn't legal, so run Deflecting Swat, Fierce Guardianship, and counterspells to protect your commander and combats.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite combat damage, Infinite combat phases, Infinite death triggers
Combos via Commander Spellbook.
Same color identity (BRU), by popularity.