
: Creatures you control gain haste until end of turn.
: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.)
Deploy a creature, slap on Equipment/Auras/counters to make it 'modified,' swing in, then use Goro-Goro's second ability to pump out 5/5 flying Dragon tokens during combat. The free haste ability ensures every fresh threat (including the Dragons) can attack the turn it lands, snowballing a wide, aggressive board into lethal damage.
Lean into cheap, efficient modification enablers (Shadowspear, Bonesplitter, one-mana auras) so you reliably turn on Dragons every turn, and add ritual/Treasure ramp (Jeska's Will, Birgi, Goldspan Dragon) to afford both activations. Prioritize evasion and protection like Whispersilk Cloak or Lightning Greaves on your enabler, and round out with mono-red card advantage (Outpost Siege, Theater of Horrors) to fight red's natural grindiness.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (R), by popularity.