
When Gothmog enters, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Creature tokens you control have deathtouch.
Flood the board with creature tokens that all gain deathtouch, turning even 1/1s into removal-proof blockers and pingers that trade up. Build a wide army, then close games with anthems, sacrifice payoffs, or a big alpha strike where every token threatens to kill whatever it touches.
Add fast token engines (Bitterblossom, Ophiomancer, Endrek Sahr) and sacrifice payoffs (Blood Artist, Zulaport Cutthroat, Pawn of Ulamog) to build an aristocrats core that profits from board wipes instead of fearing them. Slot in efficient tutors (Demonic Tutor, Vampiric Tutor) and recursion (Reassembling Skeleton, Sevinne's Reclamation-style effects) to find Skullclamp and your engines consistently. Cap the deck with a hard win like Goblin Bombardment plus a free sac engine, or Cabal Coffers/Nykthos ramp into a swarm overrun.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (B), by popularity.