
Juggernauts you control attack each combat if able.
Juggernauts you control can't be blocked by Walls.
Other creatures you control have base power and toughness 5/3 and are Juggernauts in addition to their other creature types.
Graaz turns your whole board into 5/3 Juggernauts that must attack, so you flood the battlefield with cheap creatures and tokens then swing wide for massive damage. Ramp out Graaz quickly (often turn 4-6 with mana rocks), buff your team, and overwhelm before opponents stabilize. Colorless identity means you lean on artifacts, mana rocks, and powerful generic creatures.
Add fast colorless ramp (Mana Crypt, Mana Vault, Sol Ring, Grim Monolith) to land Graaz turns earlier, then layer in anthems like Eldrazi Monument and Coat of Arms plus token engines such as Hangarback Walker and Myr Battlesphere. Include protection like Lightning Greaves and overrun finishers (Overwhelming Stampede via colorless effects is unavailable, so lean on Eldrazi Monument and trample granters like Rogue's Passage). Tighten the curve with efficient artifact creatures so your forced-attack swarm becomes lethal before opponents can wipe the board.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite draw triggers, Infinite rummaging, Infinite self-discard triggers
→ Infinite draw triggers, Infinite rummaging, Infinite self-discard triggers
→ Infinite draw triggers, Infinite rummaging, Infinite self-discard triggers
Combos via Commander Spellbook.