
Grakmaw enters with three +1/+1 counters on it.
Whenever another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on Grakmaw.
When Grakmaw dies, create an X/X black and green Hydra creature token, where X is the number of +1/+1 counters on Grakmaw.
Grakmaw is a BG +1/+1 counters aristocrats commander: load up creatures with counters, sacrifice them for value, and grow Grakmaw whenever a counter-bearing creature dies. When Grakmaw eventually dies it leaves behind a huge Hydra, so it's resilient and self-perpetuating. You grind value through proliferate, sac outlets, and counter synergies until you assemble a big board or a combo finish.
Add counter doublers (Hardened Scales, Branching Evolution, Doubling Season) and proliferate engines to snowball faster, then layer in free sac outlets (Ashnod's Altar, Carrion Feeder) and undying creatures plus Mikaeus to enable infinite combos. Tighten mana with fast rocks and dual lands, and include protection like Heroic Intervention and recursion to survive wraths.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BG), by popularity.