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Green Goblin, Nemesis
BRRakdosLegendary Creature — Goblin Human Villain

Green Goblin, Nemesis

Mana value4Rank#10,540
BuildCard details

The Commander

Flying

Whenever you discard a nonland card, put a +1/+1 counter on target Goblin you control.

Whenever you discard a land card, create a tapped Treasure token.

Guide

Gameplan

Green Goblin turns discard into value engines: pitch nonland cards to grow your Goblins into a lethal swarm, and discard lands to ramp on Treasures. You build a wide Goblin board, fuel it with rummage/looting effects, and either go tall on the Goblin army or convert excess cards into explosive Treasure-fueled plays.

Strengths

  • Every discard outlet becomes free value—counters or Treasures with no downside
  • Strong synergy with two of Magic's deepest tribes (Goblins) and ramp via Treasure
  • Flying evasion on the commander lets it chip in or carry counters itself
  • Cheap mana value (4) and easy recasts keep the engine online

Weaknesses

  • Needs discard outlets in play to do anything—engine stalls without enablers
  • Counters spread thin if your Goblin board gets swept by a wrath
  • Targeted removal on the commander stops the +1/+1 trigger entirely
  • Treasures and counters are slow without payoff finishers; can durdle

Key Cards

  • Faithless Looting — Cheap repeatable discard that triggers Goblin counters and Treasures while digging.
  • Krenko, Mob Boss — Floods the board with Goblins so your discard counters have targets and your army snowballs.
  • Goblin Bombardment — Free sacrifice outlet to convert your buffed Goblins and Treasures into direct damage.
  • Wheel of Misfortune — Mass discard that can trigger your commander many times in a single turn.
  • Skullclamp — Draws cards off small Goblins and feeds a relentless loop of discard fuel.

Upgrade Path

Add more efficient discard outlets (Tormenting Voice, Cathartic Reunion, Containment Construct) and repeatable wheels to maximize triggers per turn. Lean into Goblin payoffs like Krenko, Purphoros, God of the Forge, and Goblin Chieftain, then add sacrifice outlets and a Treasure overlord like Mahadi or Reckless Fireweaver. Tighten mana with fast rocks and Treasure synergies to convert your ramp into a single explosive finishing turn.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Swing wide with counter-pumped Goblins, often with Goblin War Drums or overrun effects
  • ▸Sacrifice loops with Goblin Bombardment or Mayhem Devil for incremental burn
  • ▸Commander damage in the air backed by repeated +1/+1 counters
  • ▸Treasure-fueled big spells or X-burn after wheeling and ramping

Archetypes

  • Goblin Tribal — The +1/+1 counter trigger rewards a wide Goblin board you pump every time you discard.
  • Aristocrats — Buffed Goblins plus sacrifice outlets and Treasures make for explosive drain-and-burn turns.
  • Spellslinger/Reanimator — Looting and wheels fill the yard, enabling discard-matters payoffs and big reanimation targets off Treasure ramp.

Combos

  • Green Goblin, Nemesis + Tortured Existence + Crystalline Crawler + Stalactite Dagger

    → Infinite self-discard triggers

  • Green Goblin, Nemesis + Tortured Existence + Crystalline Crawler + Conspiracy

    → Infinite self-discard triggers

  • Green Goblin, Nemesis + Tortured Existence + Crystalline Crawler + Maskwood Nexus

    → Infinite self-discard triggers

  • Green Goblin, Nemesis + Dryad Arbor + Tortured Existence + Amulet of Vigor + Xorn

    → Infinite self-discard triggers, Infinite +1/+1 counters on Goblins you control

  • Green Goblin, Nemesis + Dryad Arbor + Tortured Existence + Archelos, Lagoon Mystic + Elspeth, Storm Slayer

    → Infinite self-discard triggers, Infinite +1/+1 counters on Goblins you control

Combos via Commander Spellbook.

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