
Skulk (This creature can't be blocked by creatures with greater power.)
Whenever Gregor, Shrewd Magistrate deals combat damage to a player, draw cards equal to its power.
Suit up Gregor with auras, equipment, and counter pumps so his combat damage refills your hand each turn, while skulk keeps him hard to block. Use the cards you draw to deploy protection and control elements, eventually closing through an oversized evasive Gregor or with the resources you accumulate. You're playing a value-Voltron deck that snowballs card advantage into an unstoppable board state.
Add more unblockable enablers (Aqueous Form, Whispersilk Cloak) and protection (Lightning Greaves, Heroic Intervention-style UW pieces) so Gregor reliably connects and survives. Lean on cheap fast mana (Sol Ring, Arcane Signet, Mana Crypt) to redeploy and protect in one turn, and consider a clean combo finish like Approach of the Second Sun or Thassa's Oracle to convert excess cards into a win before you deck yourself.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (UW), by popularity.