
Flying (This creature can't be blocked except by creatures with flying or reach.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Grendel is a 4-mana mono-black flyer with deathtouch that doubles as an evasive Voltron threat or a sturdy commander for a value-grindy black deck. You curve into Grendel, suit it up with equipment and protection, and use its evasion plus deathtouch to deal commander damage or trade up against anything that blocks. Between attacks you grind opponents out with black's removal, recursion, and card advantage.
Add fast mana (Dark Ritual, Sol Ring, Jet Medallion) and efficient tutors (Demonic Tutor, Vampiric Tutor) to assemble your equipment package or finisher faster. Lean into protection and evasion so Grendel reliably connects, and add a backup win like a life-loss combo so you're not dependent on the commander surviving. Upgrade your removal suit and add recursion (Phyrexian Reclamation) to grind through interaction.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (B), by popularity.