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Grendel, Spawn of Knull
BBlackLegendary Creature — Symbiote Dragon Villain

Grendel, Spawn of Knull

Mana value4Rank#16,619
BuildCard details

The Commander

Flying (This creature can't be blocked except by creatures with flying or reach.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Guide

Gameplan

Grendel is a 4-mana mono-black flyer with deathtouch that doubles as an evasive Voltron threat or a sturdy commander for a value-grindy black deck. You curve into Grendel, suit it up with equipment and protection, and use its evasion plus deathtouch to deal commander damage or trade up against anything that blocks. Between attacks you grind opponents out with black's removal, recursion, and card advantage.

Strengths

  • Flying + deathtouch makes it a near-untouchable attacker and a brutal blocker that kills anything
  • Cheap commander (MV4) that comes down early and pressures life totals fast
  • Mono-black gives access to the format's best targeted removal, tutors, and recursion
  • Deathtouch turns even small power buffs into game-ending threats and makes blocking it suicidal

Weaknesses

  • No built-in card advantage or protection, so it's vulnerable to spot removal and edicts
  • Mono-color means no answers to enchantments and very limited artifact/graveyard interaction
  • Commander-damage and beatdown plans can be slow against fast combo decks
  • Relies on suiting up a single creature, so it folds to board wipes and 'sacrifice a creature' effects

Key Cards

  • Whispersilk Cloak — Unblockable plus shroud turns Grendel into an untouchable, unanswerable commander-damage clock.
  • Swiftfoot Boots — Hexproof and haste protect your investment and let Grendel swing the turn it lands.
  • Basilisk Collar — Adds lifelink to the already-deathtouch dragon, stabilizing your life total while threatening to kill blockers.
  • Sword of Feast and Famine — Protection from two colors plus the untap and discard make Grendel a snowballing voltron threat.
  • Reanimate — Cheap black reanimation gets Grendel or a big finisher back after a wipe or to cheat it into play.

Upgrade Path

Add fast mana (Dark Ritual, Sol Ring, Jet Medallion) and efficient tutors (Demonic Tutor, Vampiric Tutor) to assemble your equipment package or finisher faster. Lean into protection and evasion so Grendel reliably connects, and add a backup win like a life-loss combo so you're not dependent on the commander surviving. Upgrade your removal suit and add recursion (Phyrexian Reclamation) to grind through interaction.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸21 commander damage via an evasive, equipped Grendel
  • ▸Aristocrats drain with effects like Blood Artist and Zulaport Cutthroat
  • ▸Grinding opponents out with repeated removal and recursion, then finishing with a big black bomb
  • ▸Mass life-loss effects such as Bolas's Citadel + Aetherflux Reservoir or Exsanguinate

Archetypes

  • Voltron — Flying and deathtouch make Grendel an efficient carrier for equipment and auras to deal lethal commander damage.
  • Aristocrats — Mono-black supports sacrifice loops and drain effects while Grendel applies pressure on the side.
  • Control — Black's removal, hand disruption, and recursion let you grind the table down before closing with Grendel.
  • Reanimator — Black reanimation can cheat out huge threats while Grendel provides an evasive backup plan.

Combos

No combos found for this commander on Commander Spellbook.

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