
As Greymond, Avacyn's Stalwart enters, choose two abilities from among first strike, vigilance, and lifelink.
Humans you control have each of the chosen abilities.
As long as you control four or more Humans, Humans you control get +2/+2.
Greymond is a mono-white Human tribal anthem on a stick: flood the board with Human creatures, hit four or more to turn on the +2/+2 buff, and grant two keywords (typically vigilance + lifelink or first strike) to swing for lethal while staying safe. You curve out cheap Humans, deploy a lord-heavy board, and use white's go-wide payoffs and protection to crash in.
Add mono-white card advantage and ramp—Welcoming Vampire, Mentor of the Meek, Smothering Tithe, and mana rocks like Sol Ring and Arcane Signet—to offset white's weaknesses. Pack more anthem redundancy and finishers (Coat of Arms, Shared Triumph, Path of Ancestry) plus protection (Flawless Maneuver, Teferi's Protection) so a single wrath doesn't end the game. Tune the curve low and add efficient evasion or equipment like Skullclamp to refuel after combat.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (W), by popularity.