
Gríma can't be blocked.
Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
Connect with an unblockable Gríma every turn to dig through opponents' libraries and cast their instants and sorceries for free, generating value, removal, and counterspells out of their own decks. You play a controlling game in the early turns, protect Gríma, and pile on evasion and extra-combat triggers to snowball card and tempo advantage until you take over the game.
Lean harder into cheap evasion and protection (Aqueous Form, Whispersilk Cloak, the Swords) so Gríma connects every turn, and add fast mana plus efficient interaction (Mana Drain, Mystic Remora, Fierce Guardianship) to control the table. Push the power ceiling with extra-combat enablers (Aggravated Assault, Hellkite Charger) and tutors like Mystical Tutor to set up game-ending stolen spells, and consider a compact wincon such as Thassa's Oracle plus Demonic Consultation as a backup.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BU), by popularity.