
When Grishnákh enters, amass Orcs 2. When you do, until end of turn, gain control of target nonlegendary creature an opponent controls with power less than or equal to the amassed Army's power. Untap that creature. It gains haste until end of turn.
Grishnákh is a mono-red Threaten engine: each time he enters he amasses Orcs 2 and steals an opponent's nonlegendary creature with power up to your Army's power, untapping it and giving it haste. You build an Army token large enough to grab huge threats, swing with the stolen creature, then sacrifice it for value or aristocrats payoffs. Blink and recur Grishnákh to repeat the heist every turn.
Add more blink and recursion (Conjurer's Closet, Thousand-Year Elixir-style untappers, Phyrexian Reclamation) to retrigger Grishnákh consistently, and prioritize free sacrifice outlets like Goblin Bombardment, Ashnod's Altar, and Viscera Seer to lock down stolen creatures. Lean into fast mana (Ruby Medallion, Jeska's Will, Treasure makers) and Army pumps so you can steal the biggest threats, and include aristocrats payoffs like Bastion of Remembrance to turn the heists into a kill.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (R), by popularity.