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Gyruda, Doom of Depths
UBDimirLegendary Creature — Demon Kraken

Gyruda, Doom of Depths

Mana value6Rank#4,277
BuildCard details

The Commander

Companion — Your starting deck contains only cards with even mana values. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)

When Gyruda enters, each player mills four cards. Put a creature card with an even mana value from among the milled cards onto the battlefield under your control.

Guide

Gameplan

Gyruda cheats big even-costed creatures into play by milling and reanimating, then loops via blink and reanimation to repeat the trigger and snowball a board (or assemble a combo). Early turns ramp and set up graveyard/blink engines; mid-game Gyruda enters, steals or returns a fatty, and you chain effects until the board breaks open.

Strengths

  • Free reanimation on a stick that steals creatures from any player's mill, including opponents'
  • Built-in deckbuilding payoff—an even-only deck still packs powerful clones, reanimators, and control pieces
  • Supports a hard infinite combo with Clever Impersonator/Spark Double-style clones plus a sac/blink outlet
  • Dimir gives premium interaction, card advantage, and tutors

Weaknesses

  • The even-only restriction locks you out of many staples (Sol Ring, Demonic Tutor, Cyclonic Rift, Counterspell)
  • Six mana and color-intensive; without ramp Gyruda comes down late
  • Mill four can whiff if no even creature is among the milled cards
  • Heavy reliance on the graveyard and the commander makes you vulnerable to exile and removal
  • Repeated blink/reanimation invites targeted hate and board wipes that set you far back

Key Cards

  • Spark Double — Copies Gyruda; with a sac outlet that returns or blinks it, you loop infinite mill/reanimation and self-mill into a wincon.
  • Clever Impersonator — Even-cost clone that can copy Gyruda or your best creature to repeat the enter trigger.
  • Phantasmal Image — Cheap even-cost clone enabling Gyruda copy loops and value duplication of bombs.
  • Thassa, Deep-Dwelling — Blinks Gyruda every turn for repeatable reanimation while dodging removal.
  • Conjurer's Closet — End-step blink reliably re-triggers Gyruda's mill-and-reanimate engine.
  • Living Death — Even-cost mass reanimation that turns your self-mill into a battlefield full of threats.
  • Eternal Witness — Even-mana value recursion to rebuy wipes, removal, and combo pieces from the yard.

Upgrade Path

Lean into a tight clone-loop combo line (Spark Double or Phantasmal Image + a free blink/sac outlet) backed by Thassa's Oracle as a clean finisher to win without a long board stall. Maximize even-cost ramp (Arcane Signet, Coalition Relic, Hedron Archive) and even-cost tutors/recursion to find and protect Gyruda faster, and add resilient blink enablers like Conjurer's Closet and Deadeye Navigator. Round out with the best even-mana Dimir interaction and graveyard insurance so a single exile effect doesn't end your game.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Infinite mill of the table via a Gyruda clone loop, or self-mill into Thassa's Oracle/Laboratory Maniac
  • ▸Assemble an overwhelming board of reanimated even-cost bombs and swing
  • ▸Steal opponents' best creatures off their own mill to dominate combat
  • ▸Grind value with blink loops until opponents run out of resources

Archetypes

  • Reanimator — Gyruda mills and returns even-cost fatties for free, and the deck loads the yard to cheat threats back.
  • Combo — Gyruda plus a clone (Spark Double/Phantasmal Image) and a recursion/sac loop self-mills the library for an infinite-value kill.
  • Blink — Repeatedly flickering Gyruda re-triggers its powerful enter ability for continuous reanimation.
  • Control — Dimir interaction and recurring threats let you grind opponents out while protecting the engine.

Combos

No combos found for this commander on Commander Spellbook.

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