
Companion — Your starting deck contains only cards with even mana values. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
When Gyruda enters, each player mills four cards. Put a creature card with an even mana value from among the milled cards onto the battlefield under your control.
Gyruda cheats big even-costed creatures into play by milling and reanimating, then loops via blink and reanimation to repeat the trigger and snowball a board (or assemble a combo). Early turns ramp and set up graveyard/blink engines; mid-game Gyruda enters, steals or returns a fatty, and you chain effects until the board breaks open.
Lean into a tight clone-loop combo line (Spark Double or Phantasmal Image + a free blink/sac outlet) backed by Thassa's Oracle as a clean finisher to win without a long board stall. Maximize even-cost ramp (Arcane Signet, Coalition Relic, Hedron Archive) and even-cost tutors/recursion to find and protect Gyruda faster, and add resilient blink enablers like Conjurer's Closet and Deadeye Navigator. Round out with the best even-mana Dimir interaction and graveyard insurance so a single exile effect doesn't end your game.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BU), by popularity.