
Gyrus enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.
Whenever Gyrus attacks, you may exile target creature card with lesser power from your graveyard. If you do, create a token that's a copy of that card and that's tapped and attacking. Exile the token at end of combat.
Cast Gyrus for as much mana as possible to make him a big attacker, then attack to reanimate creatures from your graveyard as temporary tapped, attacking copies that trigger powerful ETBs and death triggers each combat. You fill the yard early via dorks, self-mill, and sacrifice, then grind incremental value or pivot into a combat/aristocrats kill. Bigger Gyrus = bigger creatures you can copy, so ramp and pump enable a snowball.
Lean into making Gyrus reliably huge with rocks and rituals (Sol Ring, Jet Medallion, dorks) and counter-doublers like Doubling Season and Hardened Scales so he can copy your largest creatures. Add fast graveyard-filling (Buried Alive, Entomb, self-mill) and aristocrats payoffs (Blood Artist, Zulaport Cutthroat, Pitiless Plunderer) to convert the recurring triggers into a kill. Protect the engine with haste enablers, recursion, and graveyard insurance so removal on Gyrus doesn't end your game.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BGR), by popularity.