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Harold and Bob, First Numens
GGreenLegendary Creature — Treefolk Mutant

Harold and Bob, First Numens

Mana value3Rank#8,573
BuildCard details

The Commander

Vigilance, reach

When Harold and Bob dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add three mana of any one color. You get two rad counters.'" Harold and Bob loses all other abilities.

Guide

Gameplan

Cast Harold and Bob early as a 3-mana vigilance/reach body, then intentionally kill it so it returns as an Aura that turns one of your Forests into a 'tap for three mana of any color' rock—giving mono-green decks both explosive ramp and full color fixing. Use that surplus mana to power out enormous threats, X-spells, or mana-hungry combo pieces while the rad counters quietly fill your graveyard for recursion payoffs.

Strengths

  • Converts into permanent ramp AND off-color fixing, the biggest weakness of mono-green decks
  • Cheap to deploy and resilient—removal that kills the creature just upgrades it into the enchantment
  • Three mana of any one color from a single Forest tap enables huge mana spikes and splashy effects
  • Vigilance and reach make it a fine attacker and defender before you convert it

Weaknesses

  • Needs a sacrifice outlet or combat death to flip into its valuable Aura form
  • Rad counters mill you and cost life on nonland cards, which can be a real clock against burn or mill-light grindy boards
  • The Aura is vulnerable to enchantment removal and the Forest it's attached to dying
  • Mono-green color identity limits interaction and answers to fast combo

Key Cards

  • Ashnod's Altar — Free sac outlet that instantly flips Harold into its Aura form while generating mana.
  • Phyrexian Altar — Sacrifices Harold on demand and turns the resulting big mana into any color for spells.
  • Seedborn Muse — Untaps your enchanted Forest every turn, letting the three-mana-of-any-color ability fire repeatedly.
  • Vorinclex, Voice of Hunger — Doubles the Forest's mana output, turning one tap into six mana of a color.
  • Wirewood Symbiote — Bounces and re-deploys Harold or untaps a creature, offering flexible recursion and tempo.
  • Genesis Wave — Classic mono-green payoff that dumps your deck onto the battlefield off the explosive mana.

Upgrade Path

Add the cheapest and free sacrifice outlets (Ashnod's Altar, Phyrexian Altar, Birthing Pod) so you can convert Harold on your terms the turn it lands. Stack untappers and mana doublers—Seedborn Muse, Vernal Bloom, Vorinclex, Nyxbloom Ancient—to turn one Forest tap into a windmill of any-color mana, then add a deterministic mana sink like Walking Ballista or Finale of Devastation to close. Tutors like Green Sun's Zenith and Worldly Tutor improve consistency, and proliferate or graveyard payoffs let you turn the rad-counter downside into card advantage.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Casting a massive X-spell or hydra (Hydroid Krasis-style payoffs, Walking Ballista, Genesis Wave) off the surplus mana
  • ▸Overrun-style alpha strike with Craterhoof Behemoth or Triumph of the Hordes
  • ▸Infinite or near-infinite mana loops with untap effects to drain or deck opponents
  • ▸Reanimating or recurring giant threats milled by accumulated rad counters

Archetypes

  • Big Mana Ramp — The Aura's three-mana, any-color tap is a premium ramp engine that powers expensive bombs and X-spells.
  • Combo — Repeatable any-color mana with untappers like Seedborn Muse or Vernal Bloom fuels mana-loop and storm-style finishes.
  • Self-Mill / Graveyard — Rad counters reliably fill your graveyard, supporting reanimation and recursion payoffs.
  • Stompy — Mono-green color fixing lets you cheat splashy off-color effects while still beating down with fatties.

Combos

No combos found for this commander on Commander Spellbook.

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