
Whenever another Ally you control enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Flood the board with Ally creatures to repeatedly earthbend, turning your lands into a growing army of hasty creatures while the rest of your board develops. You win by attacking with an animated manabase backed by counter payoffs and overrun effects, all while your lands keep coming back tapped after combat.
Add counter doublers (Doubling Season, Branching Evolution, Hardened Scales) and proliferate enablers to make every earthbend trigger overwhelming. Pack green ramp and tutors (Three Visits, Worldly Tutor, Green Sun's Zenith) to consistently find Craterhoof or your best Allies, and include protection like Heroic Intervention and Boots/Greaves. Improve resilience with extra payoff creatures that enter as Allies so the earthbend engine never stalls.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite ETB, Infinite lifegain triggers, Infinite lifegain
→ Infinite ETB, Infinite creature tokens, Infinite landfall triggers
→ Infinite ETB, Infinite lifegain triggers, Infinite lifegain
→ Infinite ETB, Infinite card draw at the beginning of the next upkeep, Infinite creature tokens
→ Infinite ETB, Infinite lifegain triggers, Infinite lifegain
Combos via Commander Spellbook.
Same color identity (G), by popularity.