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: The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr instead.
Deploy a wide board of white creatures backed by anthems and equipment, then attack through combat while Hazduhr soaks up damage that would otherwise kill your team. The ability is largely a defensive sideshow, so the real plan is a mono-white go-wide or stax/Voltron build that wins through sheer board presence.
Lean away from Hazduhr's ability—it's too mana-hungry to build around—and instead maximize mono-white's strengths: add fast mana (Sol Ring, Smothering Tithe, Mana Crypt), card-advantage engines (Skullclamp, Welcoming Vampire, Esper Sentinel), and a compact combo finish like Heliod + Walking Ballista or Aetherflux Reservoir. Tighten the curve with hatebears (Thalia, Esper Sentinel, Drannith Magistrate) and a strong removal/wrath suite so you can rebuild faster than opponents after a board wipe.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (W), by popularity.