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Heidar, Rimewind Master
UBlueLegendary Creature — Human Wizard

Heidar, Rimewind Master

Mana value5Rank#16,081
BuildCard details

The Commander

{2}, {T}: Return target permanent to its owner's hand. Activate only if you control four or more snow permanents.

Guide

Gameplan

Heidar is a mono-blue snow-matters commander who weaponizes repeatable bounce: once you control four or more snow permanents, you can untap and bounce any permanent for {2}, locking opponents out of their key pieces. You ramp into snow lands and snow utility, defend Heidar, and grind the table to dust while leveraging Wizard and snow payoffs. Win through tempo lockdown, mill, or a big finisher.

Strengths

  • Repeatable, flexible bounce that answers any permanent type—creatures, lands, planeswalkers, even commanders
  • Snow lands like Snow-Covered Island enter naturally, so the four-snow threshold is easy in mono-U
  • Mono-blue gives access to the best counterspells, card draw, and tutors
  • Untap effects turn Heidar into a hard lock that buries an opponent's board

Weaknesses

  • Bounce is not permanent removal—dedicated wraths and exile leave you behind
  • Heidar must survive and tap repeatedly, so he's vulnerable to spot removal and tax effects
  • Mono-blue struggles with enchantments and resolved problematic permanents outside of bounce
  • Slow to actually close games without a dedicated win condition or untap combo

Key Cards

  • Snow-Covered Island — Your basic land of choice—every one counts toward the four-snow activation requirement for free.
  • Seedborn Muse — Untaps Heidar each turn, letting you bounce a permanent during every opponent's turn for a soft lock.
  • Rite of Replication — Kicked copies of a snow creature or mana producer flood the board and pad your snow/permanent count.
  • Coldsteel Heart — A snow mana rock that ramps you and reliably pushes you over the four-snow threshold.
  • Marit Lage's Slumber — Snow payoff that creates a massive 20/20 flyer as a clean alternate win condition.
  • Pemmin's Aura — Grants untap so Heidar can bounce multiple permanents in a turn, enabling a hard lock.

Upgrade Path

Add untap enablers (Seedborn Muse, Pemmin's Aura, Freed from the Real) to convert Heidar's bounce into a recurring lock, and lean into snow payoffs like Into the North, Scrying Sheets, and Reflections of Littjara. Tighten the mana with snow rocks (Coldsteel Heart, Replicating Ring) and pack hard answers—Cyclonic Rift, counterspells, and a clean finisher like Marit Lage's Slumber or a mill package—since bounce alone won't end games.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Lock the table out with untap-enabled bounce, then close with a beater or commander damage
  • ▸Marit Lage's Slumber's 20/20 Marit Lage token or another large flyer
  • ▸Mill the table with mono-blue mill engines while bouncing their answers
  • ▸Infinite or near-infinite bounce loops to repeatedly reset opponents' boards into a grind-out

Archetypes

  • Tempo Control — Repeatable bounce plus counters keeps every opponent off their key permanents while you grind value.
  • Snow Tribal — Heidar rewards loading up on snow lands and artifacts, fueling snow payoffs like Marit Lage's Slumber and Dead of Winter.
  • Stax / Lockdown — Pair Heidar with untap effects to bounce opponents' lands or commanders every turn for a soft prison.

Combos

No combos found for this commander on Commander Spellbook.

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