
Whenever you cast a noncreature spell, create a 1/1 blue Bird creature token with flying and vigilance.
Whenever you attack with one or more Birds, scry 2.
Cast a high density of cheap noncreature spells to flood the board with flying, vigilant Birds, then turn them sideways for chip damage backed by repeated scry-2 card filtering. You play a tempo/spellslinger game in the early turns, protect your board, and eventually win with a wide evasive air force or an overrun-style finisher.
Add more spell-to-token engines (Murmuring Mystic, Talrand, Young Pyromancer-style payoffs in blue) and lower your average mana value with efficient cantrips like Opt, Brainstorm, and Consider to maximize triggers per turn. Include protection (Heroic Intervention is off-color, so lean on Teferi's Protection alternatives like Clever Concealment and counters) and a closer such as Finale of Revelation, Approach of the Second Sun, or an overrun anthem. Top-end ramp like Sol Ring, Mana Vault, and fast counters tighten the deck into a true tempo-control machine.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Mass Land Denial, Return any number of permanents to their owner's hand, Infinite ETB
→ Infinite LTB, Infinite ETB, Infinite sacrifice triggers
→ Infinite ETB, Infinite colorless mana, Infinite creature tokens
→ Infinite ETB, Infinite colorless mana, Infinite creature tokens
→ Infinite LTB, Infinite ETB, Infinite sacrifice triggers
Combos via Commander Spellbook.
Same color identity (U), by popularity.