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Hokori, Dust Drinker
WWhiteLegendary Creature — Spirit

Hokori, Dust Drinker

Mana value4Rank#13,417
BuildCard details

The Commander

Lands don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player untaps a land they control.

Guide

Gameplan

Hokori is a mono-white Stax piece on a body: it forces everyone (including you) down to effectively one land per turn, choking the table's mana while you build mana advantages it doesn't affect. You deploy cheap mana rocks, untapped lands, and land-untap effects to keep ahead, then ride incremental advantage to a slow grind win or assemble a prison lock the opponents can't break out of.

Strengths

  • Cripples greedy ramp, control, and combo decks that rely on holding up multiple mana
  • Cheap mana rocks and lands-that-untap-themselves let you sidestep your own symmetry
  • Mono-white access to cheap protection (Mother of Runes, etc.) and stax effects
  • Punishes the table immediately on a 4-mana body that can also chip in damage

Weaknesses

  • Symmetrical effect also slows your own development if you don't build around it
  • Mono-white card disadvantage makes the long grind hard if the lock breaks
  • Dies to any removal, undoing the lock and forcing a recast at higher cost
  • Aggro and low-curve decks that have already deployed are far less affected
  • Needs to land early; off-curve it just annoys the table without locking anyone out

Key Cards

  • Winter Orb — Stacks with Hokori to make the mana lock near-total while you ramp around it.
  • Mana Vault — Untaps via its own ability, giving you mana the Hokori lock denies opponents.
  • Smothering Tithe — Generates Treasure mana that ignores the land-untap restriction, fueling you under the lock.
  • Mother of Runes — Protects Hokori from targeted removal so the lock holds.
  • Land Tax — Refills your hand with lands you can play one-per-turn, turning the symmetry into pure advantage.
  • Endless Horizons — Thins and rebuys lands so you keep dropping a land each turn while opponents stall out.

Upgrade Path

Lean into mana sources that ignore the lock—Mana Vault, Mana Crypt, Sol Ring, Smothering Tithe, and Treasure makers—so your symmetry is one-sided. Add protection (Mother of Runes, Swords to Plowshares for problem creatures) and complementary stax like Winter Orb, Static Orb, and Stasis-adjacent pieces to deepen the lock. Top it with efficient closers (Stoneforge package, planeswalkers, or a token engine) so you actually convert the prison into a win instead of stalling.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Beat down with Hokori and cheap creatures while opponents are mana-screwed
  • ▸Assemble a hard prison lock and win at leisure with any threat
  • ▸Win with an artifact/enchantment payoff like a powered-out attacker or stax-immune token engine

Archetypes

  • Stax / Prison — Hokori is the centerpiece resource-denial lock that strangles the table's mana.
  • Hatebears — Mono-white floods the board with cheap disruptive creatures that operate fine under one mana per turn.
  • Mono-White Control — Lock the game down, grind incremental value, and win slowly with few permanents.

Combos

No combos found for this commander on Commander Spellbook.

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