
Homura can't block.
When Homura dies, return it to the battlefield flipped.
Creatures you control get +2/+2 and have flying and ": This creature gets +1/+0 until end of turn."
Homura is a mono-red commander that buffs your whole team and rewards you for sacrificing or trading it away. Cast Homura as a +2/+2 flying anthem creature, and when it dies it flips into Homura's Essence, a permanent enchantment giving your board +2/+2, flying, and a firebreathing ability. The deck plays aggressive go-wide or midrange creatures and pushes lethal combat damage in the air.
Add reliable sacrifice outlets (Goblin Bombardment, Viscera Seer) so you control when Homura flips, and lean into token producers like Krenko and Hordeling Outburst for wide boards. Improve mono-red's weakness with card advantage from Outpost Siege, Mind's Eye, and Idol of Oblivion, and add ramp like Sol Ring and treasure makers to fuel firebreathing. Top-end haymakers such as Purphoros and Terror of the Peaks turn your anthem into inevitable damage.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (R), by popularity.