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Homura, Human Ascendant // Homura's Essence
RRedLegendary Creature — Human Monk // Legendary Enchantment

Homura, Human Ascendant // Homura's Essence

Mana value6Rank#16,981
BuildCard details

The Commander

Homura can't block.

When Homura dies, return it to the battlefield flipped.

Creatures you control get +2/+2 and have flying and "{R}: This creature gets +1/+0 until end of turn."

Guide

Gameplan

Homura is a mono-red commander that buffs your whole team and rewards you for sacrificing or trading it away. Cast Homura as a +2/+2 flying anthem creature, and when it dies it flips into Homura's Essence, a permanent enchantment giving your board +2/+2, flying, and a firebreathing ability. The deck plays aggressive go-wide or midrange creatures and pushes lethal combat damage in the air.

Strengths

  • Resilient anthem effect that you actually want to die so it flips into an indestructible-style enchantment
  • Grants evasion (flying) to your entire board, hard to chump-block
  • Firebreathing ability scales with mana, enabling explosive lethal turns
  • Cheap to recur—you can sacrifice Homura proactively to lock in the enchantment side

Weaknesses

  • Mono-red lacks card advantage and struggles to rebuild after board wipes
  • No protection or interaction inherent in the commander
  • Enchantment removal permanently shuts off the buff, unlike the recurring creature
  • Relies on having a wide board—does little when behind or topdecking

Key Cards

  • Goblin Bombardment — Free sacrifice outlet to flip Homura into the enchantment side at will.
  • Skullclamp — Solves mono-red's card draw and can sacrifice tokens for fuel.
  • Krenko, Mob Boss — Floods the board with goblins that all gain +2/+2 and flying.
  • Purphoros, God of the Forge — Turns your go-wide token strategy into reach and direct damage.
  • Ashnod's Altar — Sacrifice outlet plus ramp to power the firebreathing ability.

Upgrade Path

Add reliable sacrifice outlets (Goblin Bombardment, Viscera Seer) so you control when Homura flips, and lean into token producers like Krenko and Hordeling Outburst for wide boards. Improve mono-red's weakness with card advantage from Outpost Siege, Mind's Eye, and Idol of Oblivion, and add ramp like Sol Ring and treasure makers to fuel firebreathing. Top-end haymakers such as Purphoros and Terror of the Peaks turn your anthem into inevitable damage.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Swing with an evasive +2/+2 flying team for lethal combat damage
  • ▸Dump mana into the {R}: +1/+0 firebreathing ability for a surprise alpha strike
  • ▸Purphoros or impact-style payoffs converting tokens into direct damage

Archetypes

  • Tokens / Go-Wide — Homura's anthem and flying make a swarm of small tokens into lethal evasive threats.
  • Aristocrats — Sacrifice outlets let you flip Homura on demand for a permanent anthem.
  • Aggro Midrange — Efficient red creatures hit hard with +2/+2 flying and firebreathing.

Combos

No combos found for this commander on Commander Spellbook.

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