
Trample
Whenever Ilharg attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step.
When Ilharg dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Ramp into Ilharg by turn 4-5, then attack to cheat huge creatures from hand onto the battlefield tapped and attacking, getting their ETB and attack triggers before bouncing them back at end step. You build a board of monocolored beaters and overwhelm the table with repeatable value and combat damage.
Add fast mana and ramp like Mana Crypt, Sol Ring, and Jeska's Will to land Ilharg early, plus haste enablers such as Lightning Greaves and Fervor so it attacks the turn it arrives. Tighten the curve toward impactful ETB and attack-trigger creatures, and include protection like Heroic Intervention and extra-combat engines to convert a single attack into a game-ending turn.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite turns, Lock
→ Infinite turns, Lock
→ Infinite LTB, Infinite ETB, Infinite sacrifice triggers
→ Infinite turns, Lock
→ Infinite turns, Lock
Combos via Commander Spellbook.
Same color identity (R), by popularity.