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Imaryll, Elfhame Elite
GGreenLegendary Creature — Elf Warrior

Imaryll, Elfhame Elite

Mana value4Rank#14,033
BuildCard details

The Commander

Whenever Imaryll attacks, it gets +X/+X until end of turn, where X is the number of other Elves you control.

You may have Imaryll assign its combat damage as though it weren't blocked.

Guide

Gameplan

Imaryll is a mono-green Elf tribal commander that flexes between aggressive go-wide tribal and a Voltron-style beater. Flood the board with cheap Elves, ramp hard, then swing with Imaryll, who grows by the number of other Elves you control and tramples/connects through blockers thanks to its unblockable-damage ability. You close games by either swinging wide with a buffed army or pushing lethal commander damage in a single connecting hit.

Strengths

  • Imaryll's damage ability ignores blockers, making commander damage kills very reliable
  • Massive Elf count both fuels mana ramp (Elvish Archdruid, Priest of Titania) and Imaryll's pump
  • Mono-green consistency and access to powerful tribal payoffs
  • Cheap, recurring threats make it resilient to single-target removal

Weaknesses

  • Board wipes are devastating since the deck leans on a wide Elf board
  • Heavily commander-dependent for the Voltron line; repeated Imaryll removal slows you down
  • Mono-green struggles with interaction, lacking counterspells and flexible removal
  • Vulnerable to fog effects and damage-prevention since it relies on combat

Key Cards

  • Elvish Archdruid — Anthem plus enormous mana based on Elf count, accelerating into big turns.
  • Priest of Titania — Explosive mana scaling with every Elf you control to power out threats and equipment.
  • Craterhoof Behemoth — Turns a wide Elf board plus Imaryll into instant lethal trample damage.
  • Rhonas the Indomitable — Cheap trampling threat that can also pump Imaryll for a one-shot commander kill.
  • Heroic Intervention — Protects your fragile Elf army and Imaryll from board wipes and targeted removal.
  • Elvish Promenade — Doubles your Elf count in one card, massively spiking Imaryll's attack trigger.

Upgrade Path

Add fast mana and ramp like Sol Ring, Mana Crypt, and Cradle-style payoffs (Gaea's Cradle, Growing Rites) to power out threats earlier. Tighten the curve with the best Elf lords and add Voltron support like Loxodon Warhammer, Rancor, and shroud/hexproof boots; include Triumph of the Hordes and Craterhoof for explosive finishes. Round out with protection (Heroic Intervention, Tyvar's Stand) and a Finale of Devastation as a tutor-plus-finisher.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Connecting with a heavily buffed Imaryll for 21+ commander damage
  • ▸Craterhoof Behemoth or Overwhelming Stampede alpha strike with a wide Elf board
  • ▸Triumph of the Hordes infect kill across multiple opponents

Archetypes

  • Elf Tribal — Imaryll rewards a high Elf count for both pump and ramp, the natural shell.
  • Voltron — Unblockable combat damage plus +X/+X makes one-shot commander-damage kills realistic.
  • Go-Wide Aggro — Cheap Elves plus overrun effects swarm the table for combat finishes.

Combos

No combos found for this commander on Commander Spellbook.

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