
Flying
: Attacking creatures with flying get +1/+1 until end of turn. (
can be paid with either
or
.)
Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right.
Inniaz is a UW flyers-tribal commander that pumps your evasive team and forces a multiplayer game of musical chairs—when three+ flyers attack, every player passes a nonland permanent of your choice to the player on their left (donating from the right). You flood the board with flying tokens, attack to trigger the steal, and use it to grab opponents' bombs while foisting your worthless tokens onto them. Win by going wide in the air with anthems or by stealing the right pieces to dominate.
Add efficient token engines and anthems (Bennie Bracks, Intangible Virtue, Master of Flight) plus cheap evasive bodies to hit the three-flyer trigger reliably. Lean into theft payoffs and sacrifice outlets so donated permanents become assets, and tighten the manabase with duals, Smothering Tithe, and protection like Heroic Intervention-style UW options (Teferi's Protection, Flawless Maneuver). For higher power, incorporate a compact win such as Approach of the Second Sun or a flyers overrun via Coat of Arms.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (UW), by popularity.