
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library for an Aura, God, or Demigod card, reveal it, put it into your hand, then shuffle.
Ephara has lifelink and indestructible as long as you control at least three other enchantments.
Whenever another enchantment you control enters, draw a card.
This is an Azorius enchantress deck that floods the board with enchantments to draw cards off Ephara's trigger, then grinds opponents out with card advantage and powerful enchantment-based threats. You spend the early turns deploying ramp and enchantress engines, then chain cheap enchantments to refill your hand while building toward a board you can defend behind. Ephara wants three other enchantments out fast so she becomes a lifelinking, indestructible blocker that's nearly impossible to remove.
Add fast mana and ramp (Smothering Tithe, Sanctum Weaver, Sol Ring) to deploy multiple enchantments per turn and explode your draw engine. Tighten the enchantment count so Ephara is consistently indestructible early, and include redundant enchantresses (Sram, Argothian Enchantress effects) plus a focused finisher like Starfield of Nyx so the deck converts its card advantage into wins instead of durdling.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite card draw, Infinite draw triggers, Near-infinite creature tokens with haste
Combos via Commander Spellbook.
Same color identity (UW), by popularity.