
When Iroh enters, create a Food token.
At the beginning of combat on your turn, you may have target opponent gain control of target permanent you control. When you do, create a 1/1 white Ally creature token. Put a +1/+1 counter on that token for each permanent you own that your opponents control.
Iroh is a politics-and-donate commander that turns your permanents into weapons by handing them to opponents. Each combat you 'gift' a permanent away and bank a growing Ally token that gets +1/+1 for every permanent you own under opposing control. You either give away things that actively punish the new owner (Bronze Bombshell, Steel Golem) or simply feed expendable permanents to balloon a single huge attacker, while leveraging deals and pillow-fort defenses to survive politically.
Add token and counter doublers (Doubling Season, Anointed Procession, Parallel Lives) to multiply the payoff, plus donate-and-return enablers so you keep your best permanents while feeding the trigger. Lean into reusable 'cursed gift' artifacts and ways to flicker or recur Iroh for extra Food and triggers, and shore up the deck's weaknesses with RW ramp/draw like Smothering Tithe, Dockside Extortionist, and Wheel of Misfortune. Finish faster by giving the Ally evasion (Rogue's Passage, Whispersilk Cloak) or copying it with Brudiclad for surprise lethal.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (RW), by popularity.