
If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Isshin doubles every 'whenever a creature attacks' trigger you control, so you flood the board with attack-triggered permanents and swing for explosive value. Early turns develop ramp and aggressive token/attack-trigger engines, then by midgame each combat generates double the tokens, drains, damage, and card advantage. You win through overwhelming board states, repeated drains, or extra-combat finishers.
Add efficient tutors and protection (Boros Charm, Teferi's Protection) to keep Isshin safe and find your enablers. Lean into extra-combat combos like Aggravated Assault plus Sword of Feast and Famine, or tight aristocrat loops, to convert doubled triggers into deterministic kills. Tighten the mana base with fast lands and ramp like Smothering Tithe and signets so you commit your board and protect it the same turn.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite combat phases, Infinite red mana
→ Infinite combat phases, Infinite red mana, Infinitely powerful creatures you control until end of turn
→ Infinite combat phases, Infinite mana creatures you control can produce, Infinite untap of creatures you control
→ Infinite LTB, Infinite ETB, Infinite death triggers
→ Infinite colored mana, Infinite combat phases, Infinite lifeloss
Combos via Commander Spellbook.
Same color identity (BRW), by popularity.