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Jareth, Leonine Titan
WWhiteLegendary Creature — Cat Giant

Jareth, Leonine Titan

Mana value6Rank#10,582
BuildCard details

The Commander

Whenever Jareth blocks, it gets +7/+7 until end of turn.

{W}: Jareth gains protection from the color of your choice until end of turn.

Guide

Gameplan

Lead with a mono-white midrange shell that ramps into Jareth, then turn him into a near-unkillable Voltron threat. Use his {W}: protection ability and 5/5 stats to attack into anyone, blank removal and combat, and stack equipment/auras to deal commander damage. Grind out the table with white's superior board presence and recursion.

Strengths

  • Jareth is extremely resilient: pay {W} to dodge targeted removal, combat, and most blockers
  • Cheap mono-white commander damage clock that ignores ground stalls (+7/+7 on block walls the board)
  • Mono-white is consistent and budget-friendly with strong staples and easy mana
  • Doubles as a defensive anchor, making you a poor target for aggression

Weaknesses

  • Mono-white lacks card draw and ramp compared to other colors
  • Vulnerable to board wipes, exile, sacrifice effects, and -X/-X that protection doesn't stop
  • Single-target Voltron is shut down by a timely blocker/fog or chump army
  • Limited interaction with the stack; struggles against fast combo decks

Key Cards

  • Swiftfoot Boots — Hexproof plus haste lets Jareth attack the turn he lands and stacks with his protection ability.
  • Shadowspear — Grants trample and lifelink so a buffed Jareth pushes commander damage through chumps.
  • Sword of Fire and Ice — Protection-granting equipment that also adds evasion, removal, and card draw to the Voltron plan.
  • Mother of Runes — Free repeatable protection redundancy that protects Jareth without spending mana.
  • Smothering Tithe — Mono-white's premier ramp/card-advantage engine to fuel an otherwise resource-light color.
  • Land Tax — Smooths draws and fixes the typical mono-white card-disadvantage problem.

Upgrade Path

Add more free or repeatable protection (Mother of Runes, Giver of Runes) and evasion-granting swords to make Jareth lethal and untouchable. Improve the engine with Smothering Tithe, Land Tax, Esper Sentinel, and fast mana rocks (Sol Ring, mana vault-style ramp) so you cast Jareth early and reload. Round out with white's best interaction—Swords to Plowshares, Path to Exile, and board protection like Teferi's Protection or Heroic Intervention-style effects—to survive wraths.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Commander damage from a buffed, protection-enabled Jareth (21 in two to three swings)
  • ▸Equipment-fueled beats with trample/double strike via swords and Shadowspear
  • ▸Grinding the table out with white stax, taxes, and inevitability while Jareth stalls the board

Archetypes

  • Voltron — Jareth's protection ability makes him a hard-to-answer carrier for equipment and auras dealing commander damage.
  • Pillowfort/Defense — His +7/+7 on block deters attackers and lets you sit behind a fortress while accumulating value.
  • Mono-White Midrange — He's a reliable, recursive top-end threat for a taxes-and-stax styled white deck.

Combos

No combos found for this commander on Commander Spellbook.

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