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Jaws, Relentless Predator
RRedLegendary Creature — Shark

Jaws, Relentless Predator

Mana value5Rank#10,738
BuildCard details

The Commander

Trample, haste

Whenever Jaws deals combat damage to a player, create that many Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")

Whenever a noncreature artifact is sacrificed or destroyed, Jaws deals 1 damage to each opponent.

Guide

Gameplan

Jaws is a mono-red artifact-aristocrats commander that wants to swing a big trampling shark for haste damage to mint Blood tokens, then grind the table out by sacrificing and destroying artifacts to ping every opponent. Early turns ramp on Treasures and rocks; mid-game you commit Jaws, buff it, and convert combat damage plus a stream of cheap artifacts into incidental burn that ends the game even when blockers go wide.

Strengths

  • Two independent value engines: combat damage makes Blood, and cracking artifacts (Blood, Treasures, rocks) burns the whole table
  • Pings hit every opponent at once, making it a strong multiplayer reach engine that closes games stalled on the ground
  • Trample + haste means Jaws threatens damage the turn it lands and is hard to chump-block profitably
  • Blood tokens fix bad draws and fuel discard/madness or reanimation subthemes
  • Mono-red gives consistent mana, cheap artifact ramp, and excellent artifact removal that doubles as a damage source

Weaknesses

  • Mono-red struggles with card advantage outside Blood loops and has weak interaction against combo/control
  • Jaws is a 5-mana commander that dies to any removal, resetting your Blood engine
  • Pinging 1 per artifact is slow without mass-sacrifice payoffs or doublers
  • No protection in the color identity for the commander itself (no counters, limited hexproof)
  • Relies on connecting in combat or building an artifact-density board, both of which can be disrupted

Key Cards

  • Krark-Clan Ironworks — Lets you sacrifice a flood of artifacts in one turn, turning each sac into a Jaws ping for explosive burn.
  • Dockside Extortionist — Generates a pile of Treasures that ramp you and become ping fodder when cracked.
  • Goldspan Dragon — Doubles Treasure value and makes each sacrificed Treasure a bigger payoff while pressuring life totals.
  • Mayhem Devil — Adds a second ping every time you sacrifice an artifact, stacking with Jaws's trigger.
  • Reckless Fireweaver — Turns artifact entries into extra damage, complementing the sacrifice-side burn.
  • Vandalblast — Overloaded, it destroys every opponent's artifacts and converts each into a Jaws ping for huge swings.
  • Embercleave — Cheap with a wide or trampling board and pushes massive combat damage to maximize Blood token output.
  • Daretti, Scrap Savant — Loops artifacts from the yard and supplies repeatable sacrifice fodder for the ping engine.

Upgrade Path

Add fast mana and Treasure generators (Mana Crypt, Dockside Extortionist, Goblin Welder) plus ping doublers like Mayhem Devil and Disciple of the Vault analogs to scale the sacrifice damage. Tighten the curve with cheap interaction (Abrade, Pyroblast where legal) and protection/haste enablers so Jaws connects reliably, then add a mass-sacrifice payoff such as Krark-Clan Ironworks alongside reliable token engines to enable a deterministic ping-out kill.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Repeatedly sacrificing artifacts (Treasures, Blood, rocks) to drain all opponents with Jaws pings
  • ▸Connecting with a buffed, trampling Jaws for lethal combat damage
  • ▸Overloading Vandalblast/Shatter effects to destroy many artifacts at once for a burst of damage
  • ▸Combo loops (Ironworks + token makers + Mayhem Devil) for repeatable mass pinging

Archetypes

  • Artifact Aristocrats — Every sacrificed or destroyed noncreature artifact pings each opponent, rewarding a sac-heavy artifact shell.
  • Treasure/Tokens — Treasure and Blood tokens ramp, draw, and serve as endless ammunition for Jaws's damage trigger.
  • Voltron — Trample and haste plus equipment let Jaws connect for large hits that flood you with Blood tokens.
  • Combo — Mass-sacrifice outlets like Ironworks paired with token generators can chain enough pings to kill the table.

Combos

No combos found for this commander on Commander Spellbook.

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