
Trample, haste
Whenever Jaws deals combat damage to a player, create that many Blood tokens. (They're artifacts with ",
, Discard a card, Sacrifice this token: Draw a card.")
Whenever a noncreature artifact is sacrificed or destroyed, Jaws deals 1 damage to each opponent.
Jaws is a mono-red artifact-aristocrats commander that wants to swing a big trampling shark for haste damage to mint Blood tokens, then grind the table out by sacrificing and destroying artifacts to ping every opponent. Early turns ramp on Treasures and rocks; mid-game you commit Jaws, buff it, and convert combat damage plus a stream of cheap artifacts into incidental burn that ends the game even when blockers go wide.
Add fast mana and Treasure generators (Mana Crypt, Dockside Extortionist, Goblin Welder) plus ping doublers like Mayhem Devil and Disciple of the Vault analogs to scale the sacrifice damage. Tighten the curve with cheap interaction (Abrade, Pyroblast where legal) and protection/haste enablers so Jaws connects reliably, then add a mass-sacrifice payoff such as Krark-Clan Ironworks alongside reliable token engines to enable a deterministic ping-out kill.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (R), by popularity.