
Whenever Jerren enters or another nontoken Human you control dies, you lose 1 life and create a 1/1 white Human creature token.
: Target Human you control gains lifelink until end of turn.
At the beginning of your end step, if you have exactly 13 life, you may pay . If you do, transform Jerren.
Flying, trample, lifelink
Sacrifice another creature: Draw a card.
Build a wide Human army with token generation and aristocrats synergies, sacrificing Humans for value while draining opponents. Engineer your life total to exactly 13 to flip into Ormendahl, a 9/9 flying lifelink trample bomb that turns spare creatures into cards and can close games fast.
Add more sacrifice payoffs (Bastion of Remembrance, Pitiless Plunderer) and reliable life-total control (Hatred, fetchlands, pain lands) to hit 13 on demand. Improve consistency with black tutors (Demonic Tutor, Vampiric Tutor) and recursion (Victimize, Living Death) to rebuild your Human board. For higher power, lean into a combo finish with Skullclamp loops or Gravecrawler-style recursion plus a drain payoff.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (B), by popularity.