
When Jet enters, he deals damage equal to the number of creatures you control to target creature an opponent controls.
When Jet dies, put a +1/+1 counter on each of up to two target creatures.
Jet is a Boros go-wide aggro commander that punishes the board on entry and rewards battlefield presence. Build a wide creature board, recast or blink Jet to snipe opposing creatures with his ETB, then turn the corner with anthems and combat damage. His death trigger keeps your team growing, so trading him away is rarely a loss.
Add blink and reanimation engines like Conjurer's Closet and Sun Titan to abuse the ETB, plus token doublers (Anointed Procession, Mondrak) and sac outlets to weaponize his death trigger. Tighten the curve with cheap explosive token makers and anthems, and include protection like Boros Charm or Heroic Intervention to survive wraths. Faster mana rocks (Boros Signet, Arcane Signet) help deploy Jet ahead of curve so his removal stays relevant.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Destroy all creatures opponents control, Infinite LTB, Infinite ETB
Combos via Commander Spellbook.
Same color identity (RW), by popularity.