
At the beginning of your end step, draw seven cards.
Each opponent's maximum hand size is reduced by seven.
Ramp hard into a 10-mana flash bomb, protect it for one turn, then bury opponents in cards while their hands wither. You convert that massive card advantage into a game-ending combo or an overwhelming pile of counters, bounce, and threats. Mono-blue control that snowballs once Jin sticks.
Lean into fast mana (Mana Crypt, Sol Ring, Mana Vault) and blue rituals (High Tide, Turnabout) to deploy Jin many turns early, and add a tight combo win like Thassa's Oracle plus Demonic Consultation to convert the draws immediately. Pack more cheap protection (Fierce Guardianship, Mana Drain, Pact of Negation) and consider Dramatic Reversal + Isochron Scepter for infinite mana. Trim clunky high-cost cards so you don't deck yourself before winning.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (U), by popularity.