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, Discard two cards: All lands target player controls become 3/3 creatures until end of turn. They're still lands.
This original Jolrael is a mono-green Stax/land-destruction toolbox: animate an opponent's lands into 3/3 creatures, then nuke them with a board wipe or creature removal to blow up their mana base. Defensively she can animate your own lands as surprise blockers or attackers. You grind opponents off their lands while building a green mana-dork ramp engine, then close with big beaters or a recurring discard-fueled lock.
Lean fully into the land-destruction combo by adding cheap repeatable wraths and instant-speed sweepers (Tranquil Path, Slagstorm, Bontu's Last Reckoning) so animating lands is always lethal to a mana base. Add card-advantage engines—Sylvan Library, The Great Henge, Beast Whisperer—to offset Jolrael's punishing discard cost. Round out with fast green ramp (Mana Crypt, Dryad of the Ilysian Grove, Cabal Coffers) and protection (Heroic Intervention, Veil of Summer) so you can race the faster combo decks mono-green struggles against.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite combat phases, Infinite mana creatures you control can produce, Infinite mana lands you control can produce
→ Infinite ETB, Infinite creature tokens, Infinite landfall triggers
→ Infinite ETB, Infinite creature tokens, Infinite landfall triggers
→ Infinite ETB, Infinite creature tokens, Infinite landfall triggers
→ Infinite ETB, Infinite creature tokens, Infinite landfall triggers
Combos via Commander Spellbook.
Same color identity (G), by popularity.