
At the beginning of your end step, target opponent gains control of up to one target creature you control. Put two +1/+1 counters on it and tap it. It's goaded for the rest of the game and it gains "This creature can't be sacrificed." (It attacks each combat if able and attacks a player other than you if able.)
Whenever a creature you own but don't control attacks, you draw a card.
Jon turns your own creatures into political weapons: each end step you donate a buffed, goaded creature to an opponent so it's forced to swing at the rest of the table while you draw a card. You play a Dimir control/value shell, feeding cheap or punishing creatures into the donation engine, watching opponents grind each other down, and closing with card-advantage-fueled control or a quiet combo finish.
Add fast mana (Sol Ring, Dimir Signet, mana rocks) and cheap tutors (Demonic Tutor, Vampiric Tutor, Tainted Pact) to assemble your finisher faster, and lean into a tight infect or Thassa's Oracle kill so the draw engine has a payoff. Pack premium interaction—Cyclonic Rift, Mystic Confluence, counterspells—to protect Jon and answer the creatures opponents try to keep, and consider Endless Whispers or reanimation to recycle your best donation targets.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BU), by popularity.