
Haste
Jurin must be blocked if able.
Whenever Jurin attacks, each creature you control attacking a player gets +1/+0 until end of turn for each creature that player controls.
Jurin is a mono-red go-wide aggro commander that turns your opponents' own board into your damage multiplier. Flood the board with cheap creatures and tokens, then swing with Jurin and the team—each attacker gets +1/+0 for every creature the defending player controls, so the more they durdle and build their board, the harder your alpha strike hits. You win fast by attacking the most developed opponent and overwhelming them before they stabilize.
Add fast mana (Sol Ring, Ria Ivor, Goblin token doublers) and anthem stackers like Shared Animosity and Mardu Ascendancy to push lethal turns earlier. Improve card advantage with Skullclamp, Outpost Siege, and Reckless Fireweaver-style payoffs so the deck doesn't run dry after a wipe. Finally, lean into resilience with Goblin Bombardment and haste enablers so a single board wipe doesn't end your game, and add evasion like Goblin Rabblemaster plus trample sources to push through chump blockers.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (R), by popularity.