
When Kardur enters, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able.
Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
Force your opponents' creatures to attack each other every combat, then profit as those attackers die—each death drains every opponent for 1 and gains you 1. You play a goad/pillowfort game, controlling the board with cheap removal and edicts while pinging the table to death, recasting Kardur to re-apply the forced-attack effect when needed.
Add more goad enablers and a few Mass-attack enchantments (Grand Melee, Curse of the Nightly Hunt) to maximize death triggers, plus drain stackers like Blood Artist and Zulaport Cutthroat. Improve consistency with strong BR ramp (Arcane Signet, Fellwar Stone) and card draw (Sign in Blood, Night's Whisper), and consider Bloodchief Ascension or Sanguine Bond to convert the steady life loss into a faster kill.
Seeded from a single deck — rates appear once more public decks exist.
No combos found for this commander on Commander Spellbook.
Same color identity (BR), by popularity.