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Karn, Silver Golem
CColorlessLegendary Artifact Creature — Golem

Karn, Silver Golem

Mana value5Rank#11,514
BuildCard details

The Commander

Whenever Karn blocks or becomes blocked, it gets -4/+4 until end of turn.

{1}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn.

Guide

Gameplan

Karn turns your noncreature artifacts (mana rocks, equipment, Stax pieces) into attacking creatures, then leverages colorless ramp and artifact synergies to grind opponents out. You ramp hard with rocks, deploy taxing artifacts, and either swing wide with animated artifacts or assemble an artifact-based combo to close.

Strengths

  • Colorless identity lets you play powerful artifact staples and any land base unrestricted
  • Can animate mana rocks to surprise-attack or chump-block, doubling them as bodies
  • Strong synergy with artifact tutors, Stax pieces, and combo enablers
  • Karn's -4/+4 trick makes him survive combat and trade up unexpectedly

Weaknesses

  • No access to colored removal, card draw, or counterspells—colorless is a deep deckbuilding constraint
  • Animating rocks taxes your mana and exposes them to creature removal and board wipes
  • Karn himself is a slow, fragile 4/4 with no evasion or protection built in
  • Heavily reliant on artifacts, so artifact hate (Vandalblast, Bane of Progress) is devastating

Key Cards

  • Mishra's Workshop — Explosive colorless ramp that powers out Karn and expensive artifacts ahead of curve.
  • Metalworker — Generates massive colorless mana from artifacts in hand, enabling huge turns.
  • Voltaic Construct — Combos with Karn-animated mana rocks like Gilded Lotus for infinite colorless mana.
  • Lattice combo pieces — Mycosynth Lattice plus Karn lets you animate lands and any permanent into creatures.
  • Staff of Domination — With infinite mana from rock combos it draws your deck and wins on the spot.
  • Unwinding Clock — Untaps your artifacts and animated rocks each turn for repeated value and mana.

Upgrade Path

Add fast colorless ramp (Mana Crypt, Sol Ring, Mishra's Workshop, Grim Monolith) and the Voltaic Construct + Gilded Lotus combo with Staff of Domination or Walking Ballista as payoffs. Tighten the artifact tutor package (Trinket Mage, Fabricate, Whir of Invention) and lean into either a Stax shell with Winter Orb/Tangle Wire or a streamlined combo line. Mycosynth Lattice unlocks Karn's most powerful interactions—turning all lands into animatable creatures and enabling Lattice-based locks.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Infinite colorless mana into Staff of Domination, Walking Ballista, or Blue Sun's Zenith
  • ▸Swinging with animated artifacts and mana rocks for incremental beatdown
  • ▸Stax lock that grinds opponents out while Karn applies pressure
  • ▸Commander damage via equipped Karn

Archetypes

  • Artifacts/Big Mana — Karn animates mana rocks both as ramp and as creatures, snowballing colorless mana.
  • Combo — Karn + Voltaic Construct + a high-value rock makes infinite mana for game-ending payoffs.
  • Stax — Colorless lets you load up on Tangle Wire, Winter Orb, and Sphere effects while Karn provides offense.
  • Voltron/Equipment — Animate equipment into creatures or simply suit up Karn for commander damage.

Combos

  • Voltaic Construct + Karn, Silver Golem + Thran Dynamo

    → Infinite colorless mana, Infinite untap of artifact creatures you control

  • Voltaic Construct + Karn, Silver Golem + Basalt Monolith

    → Infinite colorless mana, Infinite untap of artifact creatures you control

  • Voltaic Construct + Karn, Silver Golem + Everflowing Chalice

    → Infinite colorless mana, Infinite untap of artifact creatures you control

  • Voltaic Construct + Karn, Silver Golem + Mana Vault

    → Infinite colorless mana, Infinite untap of artifact creatures you control

  • Karn, Silver Golem + Aetherflux Reservoir

    → Infinite damage, Infinite lifegain triggers

Combos via Commander Spellbook.

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