
When Kathril enters, put a flying counter on any creature you control if a creature card in your graveyard has flying. Repeat this process for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Then put a +1/+1 counter on Kathril for each counter put on a creature this way.
Fill your graveyard with creatures carrying lots of keywords, then drop Kathril to staple all those abilities (and a pile of +1/+1 counters) onto a single creature. You self-mill early, set up the yard, and either turn Kathril or a chosen recipient into an evasive, unkillable threat, or pivot into a wide counters/aristocrats board. Games end with a giant trampling/flying/double-strike body or counter-payoff explosions.
Add efficient tutors (Vampiric Tutor, Demonic Tutor, Buried Alive) and self-mill payoffs to set up Kathril consistently, then lean into proliferate (Inexorable Tide, Evolution Sage) and counter doublers to maximize each trigger. Protect your single threat with Lightning Greaves, Swiftfoot Boots, and instant-speed protection, and include recursion like Eternal Witness and Victimize to grind through interaction.
Seeded from a single deck — rates appear once more public decks exist.
No combos found for this commander on Commander Spellbook.
Same color identity (BGW), by popularity.